I finally got around to finishing this game. I played for a good 10 hours on launch and then promptly forgot about this until now. I finished the game in 24 hours (of playtime) which probably tells you that I didn't do all the side missions but the thing is that I didn't want to. I have 100% on spiderman 2, I even did most of the side missions in all the mass effects. I so far have ignored the main story entirely in ghost of tsushima. But in cyberpunk, after 10-15 hours, it felt like a slog to get through so I just went in to finish the story.
The visuals are interesting, and I personally only faced a few bugs. Unfortunately, one of those bugs cost me 2 hours of progress which also contributed to the frustration and just going for the final mission instead. Gameplay-wise, I had fun the first few hours. Gunplay is nice, different guns feel different and there seems to be a lot of variety in how you want to play. I mostly took the approach of slowing down time, getting in close and giving a shotgun blast to the face. I did not use the crafting system at all, didn't need to, and apart from Adam Smasher and that one Voodoo Boys she-hulk character, I did not die at all. Granted, I was playing on the normal difficulty, but having finished the game, I wouldn't do another playthrough on hard.
In my opinion, I did not like the ending at all.
Spoilers after this!
In the final scene after misty leaves, I accidentally misclicked and my character decided to shoot himself and end the game. GG. Reloading to an earlier save, I went on the final mission and was given another choice: live in the cloud as property of arasaka or go back to earth and die. Well after the entire game telling me not to sell my soul, I went back to earth and then soon after died. Eh. Maybe I was just playing badly, so I looked up all possible endings, and it turns out (in my opinion) that there is only one happy ending if you do a bunch of things right and go the full panam route, which is too much effort. Especially since I lost my 2 hours of playtime while I was doing those missions.
I guess they were going for a bleak, dystopian end, which is what night city is, but it just left a bad taste in my mouth. Compare that to Detroit: Become Human (SPOILERS FOR THAT ALSO), where in my first playthrough I managed to make Connor a full robot and made Hank commit suicide, at least those things felt as consequences to direct choices that I made throughout the game. So even though they made me sad, I knew it was my fault and that I could have chosen differently. In cyberpunk it just feels like unless you do this very specific thing and do these specific side quests, you are doomed.